<%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"%> Make Baby Laugh! - Giggle Together! Greater Insights
Click here to learn more about our products
Click here to meet Ticklemon!
 
 
 

Giggle Together! Insights

An abridged version of the profiles of each of these Discoveries is included in the Insights Guide that comes with the Giggle Together! video. The following provides greater insights into each Discovery to offer you a better understanding of how and why the Discoveries included with Giggle Together! inspire joy and prompt kids laughter:

Messy Tea Party
Kiss Daddy
Bubble Dodge
Hair-larity
Wake Up Daddy!
Tick Tock
Bubble Gum Pop
1-2-3...Go!
Gate Games
A Game Called Horse

Messy Tea Party
Chloe finds this tea party funny because she’s in charge and things are not going as planned. Chloe tries to feed her Mom, doing what Mom usually does for her, and then getting the water in Mom’s mouth proves difficult. The role reversal and absurdity of missing Mom’s mouth makes this tea party hilarious for both Chloe and Mom. (HINT: Kids love being in charge, playing the parent, getting you to do what they say).

Top

Kiss Daddy
In this wonderful Discovery, Gina’s Dad takes a familiar and frequent (we hope!) interaction of sharing affection and adds a challenge that results in adding fun! By making it harder for Gina to kiss him, Dad is letting the anticipation of kissing him build while drawing out their warm, close contact. In the end, Gina gets to experience success (mastery) at the same time she gets affirmation of the security and love in her relationship with Dad. Success mingled with love — perfect! (HINT: Creating occasions where your child succeeds always generates happiness and if YOU are the prize at the end of the challenge, everyone ends up feeling good!).

Top

Bubble Dodge
This Discovery brilliantly takes an activity that most kids already find entertaining, and adds an interactive component that increases the laughter and fun. Here, Dad does the absurd and incongruous, he acts afraid of the bubbles! And Dad ups the fun even more by making silly sounds at the same time he marvels at his daughter’s bubble-blowing skills! Gina also gets a safe experience of mastery as she “controls” Dad’s reaction with her actions — she blows bubbles, he jumps! (HINT: Once your child can do something that you used to have do for them (like blow bubbles, put on their socks, comb their hair), you can foster happy, fun interactions by letting your child do the same action for you, but changing the reaction or the outcome!)

Top

Hair-larity
Gentle tickling always brings a child joy. With Hair-larity, Mom uses her hair to create the gentle contact that pleases Jamie and the fake sneeze adds a sound to focus Jamie on the pleasure that’s about to come. This deceptively simple interaction also supports Jamie’s thinking skills as he learns about sequences and patterns (sneeze, hair swish, gentle tickling sensation). (HINT: Many interactions with you that prompt laughter in your child will also foster increased understanding of how the world works and how their actions impact on what happens next — neat, huh?)

Top

Wake Up Daddy!
This is an example of an anticipated surprise linked to physical humor. Will knows his Dad is not really asleep but he has learned that Dad will deliver a big reaction when Will attempts to rouse him. As he waits for his Dad’s reaction, Will is containing his excitement until the exact moment of surprise. This containment contributes to the intensely pleasurable reaction he experiences when Dad does wake up! Will laughs because Dad’s pretend sleeping raises his anticipation of his Dad’s absurd exclamation and the joyful roughhousing that results when he “wakes” him up. (HINT: Creating situations where your child anticipates pleasure is not only fun but also helps your child develop the ability to manage feelings; learning to control the expression of positive feelings is the foundation for learning to control how negative feelings like frustration or disappointment are released).

Top

Tick Tock
Infants are especially good at recognizing (picking up on) rhythms and patterns, in sounds, in touch, in motion or in sight. Predictable things are comforting and foster their emerging understanding of routines and order in their world. Will’s Mom is stimulating him through the sound of her voice, through the gentle swaying and through the tender nuzzling in his ear, all to his obvious enjoyment. As simple as this is, it really works!

Top

Bubble Gum Pop
This Discovery is another clear example of how incongruity generates laughter. Vito Jr. finds Bubble Gum Pop amusing because the outcome (Dad's messy face) differs from his expectations (grown-ups typically clean up messes, building an expectation that order is better than mess). That Vito Jr. gets to control when the mess happens builds his anticipation and allows him to be in charge of when the “explosion” of fun happens. He is learning to enjoy mastery while he also learns to contain his own emotional experience until the exact moment he wants to express his pleasure. The physical fun captures Vito Jr.’s interest and the intrigue of Dad demonstrating a skill that Vito Jr. wants (that is, to be able to blow a bubble). That Dad acts like a kid adds to the incongruity, appealing to Vito and giving him permission to act like the grown-up, by controlling the outcome. Dad has ingeniously taken a common occurrence of bubble blowing and generated an interactive component. The interaction and Dad's clear enjoyment makes this Discovery particularly good for bonding. (HINT: Taking everyday experiences that are typically “adult-only” and including your child in the action gives you a good teaching opportunity and demonstrates to your child your pleasure in his company. Children will often find something about the experience surprising or incongruous. Watch to see what makes your child laugh and just do that again, adding more interaction, more control for your child over the surprise and the laughter will follow!)

Top

1-2-3...Go!
When we pleasantly surprise children by altering their expectations, young kids find this highly amusing. Here, Mom establishes an expectation that leads to anticipation. When she changes things by stopping Quinn in a way he can’t predict, he laughs. And Mom doesn’t just vary the motion, she varies her voice and her physical closeness with Quinn. When children are at the “independence versus attachment” developmental stage, this Discovery is particularly appealing because it involves separation and coming back together. That is, Quinn enjoys independent locomotion and the power it gives him over his experience. But, he seeks reassurance that Mom will always be there when he wants her and that she won’t be angry if he moves away from her. This fun on the swing (where Quinn’s locomotion has a soothing pattern) supports the attachment between them while generating pleasure for both in the fun of being apart and then together. Quinn’s laughter is deepest when he finds his mother’s face and she is smiling too. For infants and toddlers, varying patterns can work in your every-day life. For instance, as you walk stairs, create a rhythm and then alter it or change the pace of spooning in food (remember the airplane?). You'll find this simple, fun and effective game can be used pretty much anywhere and at any time. Altering your voice or facial expression can even be enough of a variance in pattern to gain attention and bring on a smile. For example, when your child is fussy in the car, sing a familiar song in a different voice or volume or add a sound effect to your singing — like a raspberry in the middle. (HINT: when children are in the separation-attachment stage that coincides with the emergence of independent locomotion, any activity that has you enjoying them leaving you and returning, or them leaving and you pursuing will be fun for them!)

Top

Gate Games
Maeve and Declan find humor in Gate Games because though they could see their mothers and even reach out, touch and kiss them, they find something in the way. This challenges their expectation of the world that they’re just getting to know. This Discovery is also a variant of the well-known peek-a-boo game where something is one place (behind the gate) and then suddenly shows up somewhere else (over the top or around the side). Like peek-a-boo, this parent-child interaction reinforces a child’s “object permanence” while expanding understanding of cause-effect relationships (because the gate is in the way, Mom looks and feels different). Maeve and Declan' mothers are especially good at inducing laughter by adding auditory and tactile stimulation to the visual incongruity — they make noises, laugh, press into the gate and tap on the netting — all actions that help support the sustained engagement and the pleasure for their kids! Mesh gates work here but other common barriers such see-through fabrics or nylon screens work just as well.

Top

A Game Called Horse
Most parents play horse with their kids — but how many of us use four different forms of the horse game to bring joy to our kids? This Discovery shows that by simply trying new forms of the games we already play, we can keep our kids engaged and laughing. “Horse” is a game kids enjoy because it incorporates anticipation, interaction and sensory stimulation. Especially for kids who crave action, Horse is appealing because it involves combining gross-motor movement with the rhythmic pattern and the auditory input of the song the parents sing. In this Discovery, parents initiate a playful game that involves responding to their children’s cues, watching for when the child is laughing, when he or she is ready for the pause and when the child is losing focus and needs more action. Recognizing and responding to a child’s cues is vital in infancy (when communication methods are absent) but also very important throughout development, even after your child speaks fluently. So this Discovery, while fun for both, is also a comforting experience for the child as the parent interacts by following the child's lead.

Top

Greater Insights

Laugh Together! Insights

Chuckle Together! Insights

Overview of Children's Laughter/Sense of Humor

Top